Sunday, 28 September 2014

Creating Textures with nDo and making them moduler



As much as I like to have unique textures for my objects to give them a more lifelike feel, this is not practical for the scene, and modularity is something that needs to be practiced. At the moment after recalling an article I read on Vertex magazine I decided to try and replicate a process of creating strips to use in multiple objects. The result was a success but in use it does create a rather odd outcome with the normal maps when applied to some objects, mainly the bannister where the edges meet, so I had to make the UV’s thinner to avoid the edges having a strange outcome. However the end result is something that I am happy with and should work well, if not then it can still be applied to other scenes in the game.


I have also created another texture to be used for the lower floor of the apartment.


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