As much as I like to have unique textures for my objects to
give them a more lifelike feel, this is not practical for the scene, and modularity
is something that needs to be practiced. At the moment after recalling an article
I read on Vertex magazine I decided to try and replicate a process of creating
strips to use in multiple objects. The result was a success but in use it does
create a rather odd outcome with the normal maps when applied to some objects,
mainly the bannister where the edges meet, so I had to make the UV’s thinner to
avoid the edges having a strange outcome. However the end result is something
that I am happy with and should work well, if not then it can still be applied
to other scenes in the game.
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