Wednesday, 1 October 2014

Update



Been a while since I last updated, although I might have been a little obsessive with almost dayly updates, so I think I might dull it down into larger updates less frequently, or it will look rather boring and uninteresting.

Anyway, moving on, at the moment I have been researching into what I need to do to make my scene more efficient in the game world. I found out that I can literally use the geometry brush to create most of my scene, and convert them to objects; this pretty much solves the time problem, as I do what to get this scene done pretty soon. Mainly because I have spent a while on it now and it should start getting more complete by now. Ill also have to look into mesh/vertex painting to make my scenes more vibrant with life, as in, more realistic and less obvious that the scene is modular.

I’m not feeling ready to present the rest of the scene at the moment as nothing is archly placed in there other than the table since I’ve been doing some research into various tools that I should be looking into. I’ve also been looking into tutorials on making the most out of my materials in UE4, which is necessary. So for the moment ill show off the table and the TV screen that I'm working on.





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