Been a while since I last
updated, although I might have been a little obsessive with almost dayly
updates, so I think I might dull it down into larger updates less frequently,
or it will look rather boring and uninteresting.
Anyway, moving on, at the moment I
have been researching into what I need to do to make my scene more efficient in
the game world. I found out that I can literally use the geometry brush to create
most of my scene, and convert them to objects; this pretty much solves the time
problem, as I do what to get this scene done pretty soon. Mainly because I have
spent a while on it now and it should start getting more complete by now. Ill also
have to look into mesh/vertex painting to make my scenes more vibrant with
life, as in, more realistic and less obvious that the scene is modular.
I’m not feeling ready to present
the rest of the scene at the moment as nothing is archly placed in there other
than the table since I’ve been doing some research into various tools that I should
be looking into. I’ve also been looking into tutorials on making the most out
of my materials in UE4, which is necessary. So for the moment ill show off the
table and the TV screen that I'm working on.
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