Wednesday, 8 October 2014

Update October 8th



Have been around and about lately, ben told that I need an operation on my right eye which could leave me blind, and it’s happening on the 30th or later, so hopefully I won’t become partly blind.

Anyway apart from that, I decided to do some research to see what other Environmental Artist have been doing on the market place. So I downloaded a scene that Quixel showcased nDo and dDo with. The Sci-Fi Hallway gave me some valuable information as to how I should be going about my scene. And I had realized that I had made some mistakes for the scene.

One of them was that I was using blocks of 3D models instead of planes, which would allow me to use higher resolution Light maps and a consistent amount of texture tailing for the objects. While I have no intention of changing the models right now, for the rest of the scene I have conducted a cull against polygons which cannot be seen by the viewer.

I am also creating the radiator under the window of the apartment. All I need to do is normal map it and texture it and it should be good to go. I’ll be manually texturing this object as I wanted to get the most resolution out of the texture as possible, so I shall be using this technique from now on for any interior environments.

I have also managed to get Maya 2015 LMU.exe to work, after uninstalling internet explorer it managed to get through and get itself up and running, I’m assuming it will work with programs such as 3DS MAX 2015 now too, but for the moment I shall be sticking to just Maya, and possibly will go into Mudbox for future terrain.

Anyway, here are the progress shots so far.







In this I have updated the Material to be animated slightly with another masked texture to give the screen more life, I would like to do more, such as an animated news logo but there does not seem to be an optimal way of achieving such a look with the program. The Scene is also Gray-boxed out so I have a better feel of the final scene.
 



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