Have been around and about lately, ben told that I need an operation
on my right eye which could leave me blind, and it’s happening on the 30th
or later, so hopefully I won’t become partly blind.
Anyway apart from that, I decided to do some research to see
what other Environmental Artist have been doing on the market place. So I downloaded
a scene that Quixel showcased nDo and dDo with. The Sci-Fi Hallway gave me some
valuable information as to how I should be going about my scene. And I had
realized that I had made some mistakes for the scene.
One of them was that I was using blocks of 3D models instead
of planes, which would allow me to use higher resolution Light maps and a
consistent amount of texture tailing for the objects. While I have no intention
of changing the models right now, for the rest of the scene I have conducted a
cull against polygons which cannot be seen by the viewer.
I am also creating the radiator under the window of the
apartment. All I need to do is normal map it and texture it and it should be
good to go. I’ll be manually texturing this object as I wanted to get the most
resolution out of the texture as possible, so I shall be using this technique from
now on for any interior environments.
I have also managed to get Maya 2015 LMU.exe to work, after
uninstalling internet explorer it managed to get through and get itself up and
running, I’m assuming it will work with programs such as 3DS MAX 2015 now too,
but for the moment I shall be sticking to just Maya, and possibly will go into
Mudbox for future terrain.
Anyway, here are the progress shots so far.
In this I have updated the Material to be animated slightly
with another masked texture to give the screen more life, I would like to do
more, such as an animated news logo but there does not seem to be an optimal
way of achieving such a look with the program. The Scene is also Gray-boxed out so I have a better feel of the final scene.
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