In the end I decided that the texture was way too dark and
just did not look in place with the scene that I had in mind, as well as the
scene that is in the concept art. At the moment I’m working on one of the stair
bannisters, but I think it would be wise to start getting models into the game even
though they have not been light mapped. Just to get a scene of scale and where I’m
at. It will also help with the placing of object as all I would need to do would
be to export over the top of a FBX model and reimport/update it in the content
viewer in Unreal.
So anyway hers the updated Floor texture which is looked
pretty much exactly how I want it to be, unless at some point I want to change
it again, but that shouldn’t be happening for a while yet.
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