Saturday, 27 September 2014

Edited the Floor texture



In the end I decided that the texture was way too dark and just did not look in place with the scene that I had in mind, as well as the scene that is in the concept art. At the moment I’m working on one of the stair bannisters, but I think it would be wise to start getting models into the game even though they have not been light mapped. Just to get a scene of scale and where I’m at. It will also help with the placing of object as all I would need to do would be to export over the top of a FBX model and reimport/update it in the content viewer in Unreal.

So anyway hers the updated Floor texture which is looked pretty much exactly how I want it to be, unless at some point I want to change it again, but that shouldn’t be happening for a while yet.


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