I have been working more and more into the project and
moving things into UDK. Going to France tomorrow to see the War graves and the
aria where the Battle of the Somme took place so should start up some inspiration.
This was pretty challenging to UV unwrap as I tried to avoid
over lapping UV’s. When I decided that some had to be overlapped to increase resolution
it caused some problems when it came to putting them into dDo and normal
mapping from Maya especially. In the end I relied on nDo to help out. I couldn’t
create an object space normal map because of the overlapping UV’s however since
there are stairs dDo worked with them despite the disadvantage I was giving
myself.
I managed to give the new dDo extra time to work on and
experiment, managed to fiddle around more with the program to give me multiple
detail masks which I wanted, so it seems pretty good. I think I’ll need to play
around more with the setting though in order to give me more fluent details,
ill need to find a way of changing the angle of the scratches so that they do
not look so repetitive in the scene. Until next time I’ll experiment more with
dDo in the future.
both are real time PBR.
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