Well, in the end I decided it was worth the effort to just
head straight into Unreal Engine 4. Everyone is using it for AAA games and the
PBR is worth learning. So far the UI is a little hard to navigate, its easier
but a little bit complicated to an extent but also easier to use, probably just
need to get used to using it. PBR looks pretty impressive, and it looks like
the general features that I’m used to in UDK are still there. So it’s time to
move my entire scene from UDK to UE4.
I am also in the process of updating the metal floor texture with PBR and updated details. I'll have to replace the Normal Map some other time for the moment as I do want to get the scene finished and then work onto the scene to update anything that needs updating.
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