Thursday, 25 September 2014

Just got UE4



Well, in the end I decided it was worth the effort to just head straight into Unreal Engine 4. Everyone is using it for AAA games and the PBR is worth learning. So far the UI is a little hard to navigate, its easier but a little bit complicated to an extent but also easier to use, probably just need to get used to using it. PBR looks pretty impressive, and it looks like the general features that I’m used to in UDK are still there. So it’s time to move my entire scene from UDK to UE4.


I am also in the process of updating the metal floor texture with PBR and updated details. I'll have to replace the Normal Map some other time for the moment as I do want to get the scene finished and then work onto the scene to update anything that needs updating.


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