With results from the recent texturing and so on. Things are
starting to look quite fancy. At least I hope they will, moving onto the next
object which is the small cupboard which also acts as a base for the ladder up
to the bed. While this does seem tedious, working on all the small objects
which is more 3D artist rather than environment artist, these add the base
layer to the scene. And the end result of them is always satisfying.
Speaking of which, plopped the recent pressurized canister
into UDK to bake lighting once I did the light map, looking pretty good, will
need to play around with the material more to get the most out of it. i tested it using my Chinese environment so that it feels more in place, so far I'm liking the look of it.
One thing I do need to look into is PBR. I am tempted to
take on UE4 but with no money coming in its risky, and with Maya 2015 not
working ether no matter how much I try to get it working it still bothers me. So
the current plan at the moment is to continue with UDK until the project is
finished, perhaps take on UE4 after the lunch of “The Dots” website which I am
currently working for. Then work on another environment complete with 100% PBR.
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