Saturday, 20 September 2014

Moving into UDK




Managed to get the cupboard into UDK from Maya without having to change the scaling much as I was trying to work in centimetres but export it into meters with the FBX, turns out that was not necessary as it would make the model 100% bigger than necessary, which is confusing since the last time I tried I had to change the entire scene to a larger scene. But anyhow, it seems to be working smoothly for the moment so I’m not going to complain.

The cupboard seems to look ok in UDK, although it doesn’t look too good with PBR maps with an unsupported PBR system, and even when I try to edit the material with all the textures it turns out little results. However it works and when the time comes I can move it into UE4. So its easier to get everything prepped in UDK first and then when I’m happy that everything is working together with light-mapping and so on I’ll make the leap into UE4.

Here’s the preview so far, going to move more and more objects into the UDK scene, I’ll be testing out the look of the flooring too, however since there is a Normal Map problem I’ll have to re-make that part again which shouldn’t take long, but it’s something that is low down on the priority list.



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