Tuesday, 4 March 2014

Update on Pancake day

had a small setback and had to regain speed and ground. Decided to go straight into texturing and creating the objects at the same time. at the moment I had a small "snag" at texturing and had to make some adjustments. In particular creating wood texture for the bannister took up a considerable amount of time. however the specular map seemed sufficient to create the detail I needed to make the object more suitable to the result I needed.

Here are some renders and textures of today's progress.






Defuse and Specular map for the pillar decoration. Specular dose not seem to show up effectively on the Maya file, but the idea is for the parts with gold in the scene to shine brightly, can be easily decreased if the unity file shows it as too bright.




For the wooden Floor I downloaded a texture wood back from a Deviant-art user called "Nobiax" and changed them to "Red" wooden planks rather than standers bright yellow planks. I might change these to be more smoother and glossy but for the time being I decided to go with the current flow so that i could see the detail coming together in the scene.

All textures are tillable.







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