Thursday, 6 March 2014

Rendering Update 6th

As Unity is not currently installed on the computer I am using I decided to try and make the textures better. however Maya s default rendering engine is not exactly astonishing and hides some of the detail which the textures are using. programs like V-Ray or Mental-Ray can enhance the scene to show off the textures true forms. But Maya's real time rendering is not "up to scratch", this I suspect is due to Maya not "Baking" the textures to properly reflect objects with specular maps and light directions.

I took my model into a program called "KeyShot" which renders out the scene in real-time (using the processor and RAM but uses up lots of memory in the process).

using this program I was capable of looking at the colours that I am using and managed to see how they worked in the world. I was also capable of changing the master material in the KeyShot software (master colour over the main texture). So far in the main file for the colour material is too "pinkish" on the bannister and the pillars; and the glossiness of the pillars need to be lowered so that the painted wood texture can show through more effectively and not look unnatural.

here are my renders.





The Detail on the wooden planks as well as the colour are so far to my liking and no more changed will me made to them for the time being.

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