Tuesday, 18 March 2014

Update March 17th

Managed to put some of the models into the Unity Game engine. the only problem is getting the modular pieces to work properly, so there has been a-lot of trial and error with this method as I am trying to avoid the models and textures overlapping which not only distorts the textures but also causes a flickering when looking at the texture while moving.

at the moment I am also fleshing out some rendering in Maya's Mental Ray so I can have a better idea of what the lighting will hopefully be like once the lights are Baked in Unity.





Also this Unity Screenshot

So far on light-mapping the Unity project comes up with multiple errors which in turn produces week results (unvibrent and unsaturated. almost no change other than shadows). might be the lack of original terrain but I'm not 100% shore that it the problem.

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