Had some minor setbacks (doing concept art that turned out to be a complete waist of time and looked awful a few times) so I have going straight into experimenting with 3D modelling and how I am to tile an object. So far the roofing I plan on using for "The Wall" and some of the houses has been a success in my opinion in keeping with a low poly count and being tillable for use in the game. not to mention the low texture detail looking higher that it rely is (512 by 512). I also plan on creating seamless textures through ZBrush. however the only "nic" I see with it is having a texture to put detail on, Poly-paint probably serves best in this filed but for accurate textures that I want to see is another challenge. So far looking at the deviant artist "Nobiax" and having some minor contact with him he uses a program called "XNormals" for normal maps/hight maps and so on, which he clams to be a powerful tool. having vewed a video of his as to how he creates his Normal maps and specular maps it is without a doubt that XNormal rely is a powerful tool. again the "nic" is lurning the seemingly uncomplicated program ( probably is a-lot more complicated that preceved is what I'm trying to say). So far progress has been made, I will have to change the layout of my "Village" idea as the current layout does not accommodate the idea of having a museum in it. So far I have a small Graybox of the idea I have in mind, but the adjustment I have decided to make should accommodate the Museum/Gallery better.
Work so far (more will be added just need to gather the files between home and uni)
No comments:
Post a Comment