Tuesday, 12 November 2013

Solo work!

At the moment im headed in the Solo Enviomental Direction as i find that the most intoresting of the filds i would like to work on, in particuler the organic direction as i have taken a likeing to the program ZBrush which has produiced fantastic results for organic modlels. The only problem i have run into is creating adiqet Topolagy while maintaing detail as well as creating good Normal/Bump Maps for the objects created in ZBrush as as far my results have been farly unsucsesful.

The Geniral plan is to create a basic villige scene contaning all the 3D assets i have created, and then within that villige a Musium type building contaning the assets i have created on pedastools.

Charicters are also on my listof things i would like ot atempt to create and finish, however this is more based on how much time i spend on the game assets and envioments and on how complexed the charictes will become.

First off hear is my 2D work i have don over the year.








 
 
3D consepts
 


 







 
Lower imiges are the Normal maps for the two rocks above exported by ZBrush.
 
 
 

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