so far switching between models but so far hear is the Gateway that i created quikly, making it tilable and deliting some arias that wount be seen. i will be updating this post with more stuff that are work in prosess. at the moment i am also creating a tilable texture in ZBrush, this is so that my work is more original in sime places, however this may be the only one i do since this is taking a long time to do and i symply dont have much time to devote to creating these texturs from scratch, however this will pribably come in handy in the future.
Gateway textured and bump-maped. made the texturs symetrical so i could get better detail in the modle at a resolution of 1024.
Created some basic lanturns for scenery. also add more culture with the writing on them which creats a better apmosphear which i am looking for. When the scene is more refined it should look better.
Gateway retextured so that the texture becomes more scemeless, this makes it better for tilaling for other parts of "The Wall". It also removes the Symetrical line in the midle of the object which was very obvios on closer inspection. At the moment this is being rendered in real-time in Maya.
No comments:
Post a Comment