Moving on with adding everything into the scene, I am now moving completely to UDK ad advised by a guest speaker from "Born Ready" games company as well as lecturer advice.
At the moment there will be no new models unless they are absolutely needed.
also editing Normal Maps so there are more effective. Will also need to create lights for the interior sections as they are exceptionally dark and hides the detail of the Normal Maps and Specular Maps of the walls, as well as becoming hard to see them in the first place.
Also completing the roofing within the UDK project with cylinder roof tiles and Normal Mapped Alpha textures to hide low poly ends which are working well. Will need to exit the texture in order to make for a more realistic and traditional looking end but otherwise the result at the moment is adiqet enough for me not to take much notice.
The next task is for the corner peaces of the environment to be added
Hear are some screen captures of the progress.
Roofing Ends are 512x512 which is probably too high for its worth as these are quite small in the scene, however they work well at the moment so the priority of theme has been pushed to a lower level until the main priority's are finished.
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