Monday, 25 November 2013

Concept art part 2

Had some minor setbacks (doing concept art that turned out to be a complete waist of time and looked awful a few times) so I have going straight into experimenting with 3D modelling and how I am to tile an object. So far the roofing I plan on using for "The Wall" and some of the houses has been a success in my opinion in keeping with a low poly count and being tillable for use in the game. not to mention the low texture detail looking higher that it rely is (512 by 512). I also plan on creating seamless textures through ZBrush. however the only "nic" I see with it is having a texture to put detail on, Poly-paint probably serves best in this filed but for accurate textures that I want to see is another challenge. So far looking at the deviant artist "Nobiax" and having some minor contact with him he uses a program called "XNormals" for normal maps/hight maps and so on, which he clams to be a powerful tool. having vewed a video of his as to how he creates his Normal maps and specular maps it is without a doubt that XNormal rely is a powerful tool. again the "nic" is lurning the seemingly uncomplicated program ( probably is a-lot more complicated that preceved is what I'm trying to say). So far progress has been made, I will have to change the layout of my "Village" idea as the current layout does not accommodate the idea of having a museum in it. So far I have a small Graybox of the idea I have in mind, but the adjustment I have decided to make should accommodate the Museum/Gallery better.

Work so far (more will be added just need to gather the files between home and uni)









Monday, 18 November 2013

Concept Art Part 1


For this week I plan on creating Concepts for Assets for the game environment I have in mind. At the moment I have decided on a more Sci-Fi/Fantasy (no Dwarfs or Elves or Magic) much like what you would see in the film Thor but without the over the top structures.

 

The idea is to create a small space colony settlement where the population has only just settled recently on the planet. The people are partly self-sufficient and rely on the mother ship for tools so that the colony can create their own food and resources so that they can survive. Scientists are also present on the site relaying their research and discovery’s back to the Colony ship and then onward to the inner planets.
 
 

At the moment I am creating tillable asset concepts in order to solidify my ideas and then by the end of the week have a list of things I would like to create and then start to work on them.

 

Tuesday, 12 November 2013

Solo work!

At the moment im headed in the Solo Enviomental Direction as i find that the most intoresting of the filds i would like to work on, in particuler the organic direction as i have taken a likeing to the program ZBrush which has produiced fantastic results for organic modlels. The only problem i have run into is creating adiqet Topolagy while maintaing detail as well as creating good Normal/Bump Maps for the objects created in ZBrush as as far my results have been farly unsucsesful.

The Geniral plan is to create a basic villige scene contaning all the 3D assets i have created, and then within that villige a Musium type building contaning the assets i have created on pedastools.

Charicters are also on my listof things i would like ot atempt to create and finish, however this is more based on how much time i spend on the game assets and envioments and on how complexed the charictes will become.

First off hear is my 2D work i have don over the year.








 
 
3D consepts
 


 







 
Lower imiges are the Normal maps for the two rocks above exported by ZBrush.