for my mood bored i foucused on the envioment more over than the plant itself as the envioment defines the plant survival methods, otherwise the plant essenchaly is just sympoly there rather than having a basic survival method defined by it's envioment.
i am also working with Alister for our games envioment which has compleat alien scenes withing the game we are planing to create, so there for i am using this to help benchmark our game.
moodbord and progress:
renders:
the idea was to get an organic look to them, however it did not look too good for some reason in the renders, i believe this is due to the light following the camera and Auto-desk cont implementing anything to prevent this.
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