December the 27th
Been probably too long getting round to updating this blog
with an update or so, times been a little thin but I have managed to put some character
into the scene.
Right now I’m playing around with the lighting and UE4’s material
instances to see if I can make textures more modular. Especially when it comes
to small objects such as Cans, one of the thoughts that came to mind was to have
the objects on one texture sheet. While this sounds like a nice idea, I’m not
shore that would increase Draw calls in the scene as the texture would be associated
with the same 3D objects. All in all this requires more research; I’m currently
creating a texture sheet with objects in the same aria of the scene into one to
see if this improves workflow and optimization of the scene.
I am also working on the lighting in the scene, not shore if
I’ll get it perfect in the end but I’m spending too much time obsessing over
it.
For now, here is the updated scene to date.
I'm liking the update JJ keep up with it its looking real nice.
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