Sunday, 28 December 2014

December the 27th



December the 27th



Been probably too long getting round to updating this blog with an update or so, times been a little thin but I have managed to put some character into the scene.



Right now I’m playing around with the lighting and UE4’s material instances to see if I can make textures more modular. Especially when it comes to small objects such as Cans, one of the thoughts that came to mind was to have the objects on one texture sheet. While this sounds like a nice idea, I’m not shore that would increase Draw calls in the scene as the texture would be associated with the same 3D objects. All in all this requires more research; I’m currently creating a texture sheet with objects in the same aria of the scene into one to see if this improves workflow and optimization of the scene.



I am also working on the lighting in the scene, not shore if I’ll get it perfect in the end but I’m spending too much time obsessing over it.



For now, here is the updated scene to date.








Definitely need to get into more ZBrush related stuff as creating high poly objects in it are so far pretty amazing to see, though i just need to get my head around the UI of the software and it should be just a matter of skill rather than lack of experience soon afterward.

1 comment:

  1. I'm liking the update JJ keep up with it its looking real nice.

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