Wednesday, 16 July 2014

Back and Graduated. Looking for work!



Graduation Finished, and it’s straight back to work!

Been too long indeed, Graduation ceremony was memorable, I am indeed going to miss everyone from university, however what it important now is making shore that the degree is worth it.

At the moment I am having extreme difficulty in getting Autodesk Maya 2015 to work on my PC. It’s not that I do not have system requirements or settings that conflict with Maya 2015, its more their end with the Licencing or LMU.exe crashing/ “not responding” and closing. At this rate with the most helpful support ever (sarcasm intended), I will be sticking to Maya 2014. Although it is painful to see exporters for Unity and other features which Maya 2014 lack. At this right Autodesk are almost promoting Piracy of their student software, which is extremely annoying, but if worse comes to worse they might not give me much of a choice.

Another program I am interested at looking at is “Modo”. What fascinates me with it is its combination of hard edge modelling and sculpting. While I will not work into this right now, I believe that it could be very useful in the future as well as become appealing to industry for its cost effectiveness.

Anyway, more in the project side of things. Things are now full on and speeding away, although I do have a holiday coming up to the Grand Canyon where I plan on taking interesting photos of its awesome scenery. So in short, this is going to be a test to see how much I can get done within this last week I have before I am separated from by PC for a long time.

At the moment I have been rescaling the Grey-Box model as the scene was too big, making the character looks like a dwarf. I’ll have to change some of the scaling of objects like the bed as they are too large, this is due to the viewport not matching the perspective which effected my eyeing of the scene. However despite this, coming back to the project after some time away has revealed to me the faults in the scene with fresh eyes, allowing me to fix the project to be more accurate. Here is the updated Grey-Box so far.




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