While modelling a basic traditional pillar I came to the realization that I needed to make an asset plane so that I can confidently model the moulder assets I need.
The pillar is designed to be modular, so I can use it in different ways without having to create a new version of the pillar for different buildings (for example the temple).
This is the sketch I am doing so far for the planning of creating modular components, note that this is liable to change as I add more small plans for these components.
This are the modular mood-board that i am using as reference for creating these components.
While these are in UDK, the modular components still apply to Unity.
These are the mood-boards that I have been using for the whole project so far.
This one is for more of the outside style rather than the exact layout of the aria I plan on modelling.
This mood-board is more for the layout, however I ended up concentrating on the lower right corner of the mood-board as it had architecture specifics which needed to be taken heavily into account when designing Chinese traditional planning.
This is also another sketch for a very basic idea as to how I want my scene to look. it also has the basic explanation on the Yin and Yan theory of Chinese architecture.
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