Wednesday, 15 January 2014

Traditional Chinese Garden

Havent progressed much since Christmass since the dissertation took over prioraty (better to get that thing dont sooner than later) . So now that thars done, i can (for the time being untill the feedback from the draft) work full time on the project.

So far i created a map for the envioment i have been creating. This is so that i can have a better idea is to which models should be moduler/tilable so this can save space and time, this also gives a better uderstanding as to how texturs will look in the game and which ones need to be created tilable and which need to be more uniqe.

the only problem i have run into was the scaling, as zooming into the photoshop document sometimes dustracts from the scail. While this is only monor and can be easaly fixed, it can still become an issue if its is overlooked too often. Within 3D modeling it should be easaly fixed but what worryed me is the dainger of becoming confused with the geniral map becuse of the scaling.

for the time being i will focuse on the main crossrodes/cortyard section as a starting point and working out from their, if there needs to be changes it shouldent be too problamatic as the layout should be cabable of being easaly changed.

hear are some screenshops so far.








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