Wednesday, 11 December 2013

Revision of Chinese architecture

Been looking more into Chinese architecture and traditional methods as to how they layout their buildings and how they work. Turns out it is much more complicated than previously imagined, while the basic look of Chinese architecture can be replicated, a person looking at the improvised model for the first time will ultimately know that the replica is not 100% Chinese architecture. there is a very basic, yet complicated reason to this. Chinese architecture has very complicated layout rules, the first, and most obviously noticeable is the integration between "Garden and Architecture", this is inspired by the "Yin and Yan" approach. for example, a section of the basic Chinese house will be pure Architecture with partial organic decoration while another section will be pure Garden with bits of Architecture such as a pavilion and so on.

What is more interesting is the balancing between Garden and Architecture where the carpenters have put much thought into keeping the architecture in line with the nature that surrounds the building. Western building tent to be overpowering toward nature with the Garden treated as an inferior, while Chinese architecture treats it as an equal force to be reasoned with. Pretty much everything needs to be in a perfect balance in order for the Chinese architecture look to be fully achieved. however, for a village scene within a wall will be fairly challenging as the restriction which where initially supposed to he helpful (to keep within bounds and not to go overboard) may turn out to be harmful against the Chinese architecture look and therefore will need to be revised yet again and re-designed in order to fit the Chinese look and not work against the basic Yin and Yan approach that the architecture will have to accommodate.

However since the Village was ideally supposed to be tightly spaced and intended to be partly claustrophobic, it might be interesting to look into a "All in one" approach. By this, meaning that instead of the houses being an individual from one another, it might be interesting to design a "Shared" environment, where the villagers share the entire complexity of the village is one, sort of a giant "Garden and Architecture" balance as one.

More information on the way.

Monday, 2 December 2013

3D stuff coming along

so far switching between models but so far hear is the Gateway that i created quikly, making it tilable and deliting some arias that wount be seen. i will be updating this post with more stuff that are work in prosess. at the moment i am also creating a tilable texture in ZBrush, this is so that my work is more original in sime places, however this may be the only one i do since this is taking a long time to do and i symply dont have much time to devote to creating these texturs from scratch, however this will pribably come in handy in the future.


Gateway textured and bump-maped. made the texturs symetrical so i could get better detail in the modle at a resolution of 1024.

Created some basic lanturns for scenery. also add more culture with the writing on them which creats a better apmosphear which i am looking for. When the scene is more refined it should look better.




Gateway retextured so that the texture becomes more scemeless, this makes it better for tilaling for other parts of "The Wall". It also removes the Symetrical line in the midle of the object which was very obvios on closer inspection. At the moment this is being rendered in real-time in Maya.