Tuesday, 13 November 2012

Final Plain Crash Scene

this is the gray scail (kind of) for the final pice i have in mind, its not finished yet and i have to finalise the detail of the aria surrounding the crash scene in order to make it look more realistic, espashaly for the plain as at the moment it looks too "card bord cutout" rite now, but when the gray scail kicks in it should fix that compleatly.

hears the day vertion:

and hears the nigh vertion:




i like the desing of the plain crash, however the paintin itself is a letdown to me, since i put too much time trying to figure out a logical way for the plain to crash with a as well as capable of atlest one person to survive the crash. so it ended up affecting my final results which are semi finished. the main charicter had to be left as a sulluet in the end as i just ran out of time and if i did attempt to grayscail him it would of taken too much time for the rest of the painting, which is miss fortunet as i put a bit of effot into the silluet in the first place (another time waister it seems). however dispite my hatred for my own worck i will congradulate myself for getting the building in a good perspective... well... as good as can be anyway. and the windows in the night vertion being lit up like that, all i did was use colour doge and then use the Gussian Blure effect on it to create a light lowing effect. overall im not happy with this but there are notable improvement in my skill in this. practice makes perfic:)


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