her are some of them i already have some ideas for space fighters on the blog which i may refer to later on, but for now, there are two of my ideas.
the top one is basicaly a standerd tanker ship, disinged to carry resorses to planets, and fule for fleets and planets, its desinged to have 2 large engins on etherside to propell its lerge bulk faster than most ships, alowwing it to quickly refule or resuplyy space/planitery territory's without much danger of being intercepted along the way.
the last 2 are sort of a "speed bout" type of speeder, capable of elivating itself higher off the ground of need be but also capable of skimming the top of it, reaching trimendos speeds due to the lack of friction. as the speeder rests on a blob of energy when it is close to the ground, its generally faster as it concentrates more power to the thrusters, but if it want to get airborne for a while it has to use up more energy to keep it afloat in the air.
Wednesday, 12 December 2012
Thursday, 6 December 2012
Si Fi Viacal
Moodbord for my Si Fi Viacal. so far im desiding wether to do a viacal or a large spaceship, like a destroyer of cruser, something like that. but so far im going to atempt both, this will probably fail and end up with me doing one of them. overall im rather hyped with this so hopefuly ill come out with something decent... maybe.
Wednesday, 5 December 2012
Dragon Final
admittedly this was challenging for me to attempt to accomplish in the for2m that i wanted it to be, the model is rather far opposed to the thin long one i wanted to create, however each mishap is a step closer to success!
top one is my final pice, and the middle one is a small adition o thought looked cool. mainly becuse it looked like the horns from "the Balrog" from the first "Lord of The Rings".
the lower one is the middle/ending stage of the model.
top one is my final pice, and the middle one is a small adition o thought looked cool. mainly becuse it looked like the horns from "the Balrog" from the first "Lord of The Rings".
the lower one is the middle/ending stage of the model.
Dragon Scetch
my ideal idea for a dragon... not the best, and ill propbably make the modle nothing like it, but its the idea im trying to persiew.
Friday, 30 November 2012
Dragons!
yep. dragons in 3D. Moodbord of Dragons that i have looked.
For these i wanted a sort of "Lord of The Rings" look to the dragon, so i looked at Skyrim since it has extrimaly good exampols of medevil dragons.
Wednesday, 28 November 2012
Soviet Santa
i did the horrible mistake of trying to do this in illustrator and then realizing that i was waisting my time. the idea was to create a good old fationed Soviet propaganda poster, the firt idea was to make one in illustrator as the program caters well for this sort of thing, however unfortunately i haven't had much time to complete the effect i desired. so hear it is, the Soviet Santa.
The idea is pritty much old Soviet Propoganda seen on post stamps or geniral posters portraying the power of the Soviet Union.
The idea is pritty much old Soviet Propoganda seen on post stamps or geniral posters portraying the power of the Soviet Union.
Monday, 26 November 2012
Tuesday, 13 November 2012
Final Plain Crash Scene
this is the gray scail (kind of) for the final pice i have in mind, its not finished yet and i have to finalise the detail of the aria surrounding the crash scene in order to make it look more realistic, espashaly for the plain as at the moment it looks too "card bord cutout" rite now, but when the gray scail kicks in it should fix that compleatly.
hears the day vertion:
and hears the nigh vertion:
i like the desing of the plain crash, however the paintin itself is a letdown to me, since i put too much time trying to figure out a logical way for the plain to crash with a as well as capable of atlest one person to survive the crash. so it ended up affecting my final results which are semi finished. the main charicter had to be left as a sulluet in the end as i just ran out of time and if i did attempt to grayscail him it would of taken too much time for the rest of the painting, which is miss fortunet as i put a bit of effot into the silluet in the first place (another time waister it seems). however dispite my hatred for my own worck i will congradulate myself for getting the building in a good perspective... well... as good as can be anyway. and the windows in the night vertion being lit up like that, all i did was use colour doge and then use the Gussian Blure effect on it to create a light lowing effect. overall im not happy with this but there are notable improvement in my skill in this. practice makes perfic:)
hears the day vertion:
and hears the nigh vertion:
i like the desing of the plain crash, however the paintin itself is a letdown to me, since i put too much time trying to figure out a logical way for the plain to crash with a as well as capable of atlest one person to survive the crash. so it ended up affecting my final results which are semi finished. the main charicter had to be left as a sulluet in the end as i just ran out of time and if i did attempt to grayscail him it would of taken too much time for the rest of the painting, which is miss fortunet as i put a bit of effot into the silluet in the first place (another time waister it seems). however dispite my hatred for my own worck i will congradulate myself for getting the building in a good perspective... well... as good as can be anyway. and the windows in the night vertion being lit up like that, all i did was use colour doge and then use the Gussian Blure effect on it to create a light lowing effect. overall im not happy with this but there are notable improvement in my skill in this. practice makes perfic:)
Wednesday, 7 November 2012
Perspective
hers my perspective piece, unfortunately the lines made with the pen tool didn't come out for some strange reason so ill have to explain it. basically the main perspective points are about a page width from ether side of the piece. I used two as there was no need for a third perspective point in this piece.
i found this reasonably difficult as the boxes have to be very precise, so this took me longer than expected to try and get it as persise as possible.
i found this reasonably difficult as the boxes have to be very precise, so this took me longer than expected to try and get it as persise as possible.
Tuesday, 6 November 2012
Plain Crash
well hears the mood bord, scetched on the way, trying to find a decent scene stile for the ting, particuly the angle a we have to have a charicter in ours. so i have to deside where abouts he has to be , and he has to be noticable, not all far away and stuff.
so fare ive done some reasuch into the plain crashes and the basicaly depict how fragile and flimsy a plain realy is, considering its a majority metal viacle. also looked into how plains would explod on infact and how people would survive, if the plain where to explode survirly or monorly it would still have a 100% death rate so ill have to look for ether a loop hole, like a strory or something to make it so the main charictore survived or depict a crash where the plain has a piriod where evryone has a chance to get out to safty and then explode. OR have the plain not explode at all, but that would meen it would not crash into a building as the assingment say is must do, so ill ahve to worck on something logical in turms of plain crashes, particuly at the size of the plain we have to do.
hers some scetches:
so fare ive done some reasuch into the plain crashes and the basicaly depict how fragile and flimsy a plain realy is, considering its a majority metal viacle. also looked into how plains would explod on infact and how people would survive, if the plain where to explode survirly or monorly it would still have a 100% death rate so ill have to look for ether a loop hole, like a strory or something to make it so the main charictore survived or depict a crash where the plain has a piriod where evryone has a chance to get out to safty and then explode. OR have the plain not explode at all, but that would meen it would not crash into a building as the assingment say is must do, so ill ahve to worck on something logical in turms of plain crashes, particuly at the size of the plain we have to do.
hers some scetches:
Wednesday, 31 October 2012
Halloween Final Stuff
not much i can put in hear other than these are two pieces representing what i would of liked to be my final "Final" as in, these where going to be the final concepts but never quite made it due to me being too slow at getting a decent idea of what i wanted to do.
the one at the top is my least favoret as it looks VERY our of place, mainly due to the face that i drwe the background in last with the main subject hidden so i could see what i was doing, which in turn created a background for a character which looks like it dosent belong there. So i decided that i would start again but starting with the background instead of the other way round (were on the second one now) this in turn was a grate inprovement as the charicter now look more nateral in this new envioment rather than unconterbal. overall it looks better but im not 100% happy with it as i found it hard to come up with a decent consept for this assingment. i had attempter using "Mudbox" but it lacked the abilaty for a higher Poly Count so the modle looked verry unnateral, espashaly when i tried ot use knife marck, it just ended up mushing up the polys rather than creating a nice goove in the modle to symulate a knife marck, which is rather missfortunet.
the one at the top is my least favoret as it looks VERY our of place, mainly due to the face that i drwe the background in last with the main subject hidden so i could see what i was doing, which in turn created a background for a character which looks like it dosent belong there. So i decided that i would start again but starting with the background instead of the other way round (were on the second one now) this in turn was a grate inprovement as the charicter now look more nateral in this new envioment rather than unconterbal. overall it looks better but im not 100% happy with it as i found it hard to come up with a decent consept for this assingment. i had attempter using "Mudbox" but it lacked the abilaty for a higher Poly Count so the modle looked verry unnateral, espashaly when i tried ot use knife marck, it just ended up mushing up the polys rather than creating a nice goove in the modle to symulate a knife marck, which is rather missfortunet.
Thursday, 25 October 2012
Halloween mood bord
well this is the mood bord, also a scetch (kind of) of what im doing, but im also modeling a charicter in mudbox and probably going to export that into photoshop as a massive resolution so i can work over it in detail.
i looked into various consepts from games such as EA's "Dantais Inferno" and "The Pulterguist" since they are extrimaly good at dipicting surrial Horror.
Wednesday, 24 October 2012
Fical Pice
OK this the finale piece. I decided to use a mountain stile to this piece as it seemed to fin the tree better. i was going to add leave's but they didn't turn out well so i removed them.
hears the finished result:
I used the color property for the tree but for the rest of the painting i used the screen and color doge for the colors of the background.
hears the finished result:
I used the color property for the tree but for the rest of the painting i used the screen and color doge for the colors of the background.
Tuesday, 23 October 2012
My Trees
ok well, slightly delayed but i have my reasions. anyway, here they are!
this is the mood board that i put together, i realized that the film Avatar had allot of concept art which closely resembled the assignment idea, but i didn't go into 100% Avatar as i wanted to see what other artists had brought up
This is the "sketch" i did, well, its basically the silhouette of the trees. the one on the left is too stringy and the branches are rather odd in shape as the seem to get bigger near the end of their reach, so i decided to do the one on the rite, which ended being the more accurate one (in terms of biology) so i'm going to stick with that one with this assignment.
this is the mood board that i put together, i realized that the film Avatar had allot of concept art which closely resembled the assignment idea, but i didn't go into 100% Avatar as i wanted to see what other artists had brought up
This is the "sketch" i did, well, its basically the silhouette of the trees. the one on the left is too stringy and the branches are rather odd in shape as the seem to get bigger near the end of their reach, so i decided to do the one on the rite, which ended being the more accurate one (in terms of biology) so i'm going to stick with that one with this assignment.
Wednesday, 17 October 2012
Final Pice, Surrial
In the end i desided to stick with the Flying Eyeball as i felt i could do more with it in a short amount of time.
i worked in a resolution of 4000 my 2000 so i could add more detail to the pice. The idea was to have flaming wings as a sort of fiary spirit.
i worked in a resolution of 4000 my 2000 so i could add more detail to the pice. The idea was to have flaming wings as a sort of fiary spirit.
Monday, 15 October 2012
Surrialisum mood bord
ok this is my Mood bord...
besicaly i want to do something with lighting effects to make the pice more intoresting for the viewer.
here are some of the scetches that i have done.
besicaly i want to do something with lighting effects to make the pice more intoresting for the viewer.
here are some of the scetches that i have done.
Thursday, 11 October 2012
Friday, 5 October 2012
Robots!
this is the mood bord for our robts next thing which should be fun!
the lower imige is some ideas i jotted down in photoshop.
the lower imige is some ideas i jotted down in photoshop.
Wednesday, 3 October 2012
"Big Daddy" Tantical Guy
So basically in this I got inspired by the "Big Daddies" in Bioshock...
So basically I decided to do something along those lines, a mix of organic mixed with machine. Much like characters in Bioshock.
these are the 2 desings... the first one was the finmal concluded scetch and the lower one is a work in process (dont have a PC yes in my house and dont have photoshop yet so working on things are a little tight)
the ide idea was that the the charicter was based with a body of worm like tenticals that think in unisen, they are then compressed into a single sute ot take a more "formidable" form rather than a mush of collective worms. think if it as a bunch of brain sells but with musle in them but they all think together as one.the hands are desinged to make the charicter "the ultiment handy man" as they can pritty much get a grip on enything. the charicters bulky feacher is basicaly dues to the compressed worms/tenticals. tany exposed tenticals/worms are coted in metal or a metalic fabric for armore, for exampole, the hand tenticals are more effective beying coted in flexible metal, which also makes them more dangorus if provoked or angaged in combat.
Friday, 28 September 2012
mood bord for tentical dude
ok so this is my mood mord so far, i got a pritty solid idea as to what my thing should look like
the idea is to mix organic with machine mich like in bioshock or the mass effect games.
the idea is to mix organic with machine mich like in bioshock or the mass effect games.
Thursday, 27 September 2012
UPDATE!!
yep, more stuff, year the dinorore!!.
note on the scene, this is an updte lighting as i wasent happy with the original skylight, also it lacked shadow so i added another light to symulate sunlight.
video of the Dino:
note on the scene, this is an updte lighting as i wasent happy with the original skylight, also it lacked shadow so i added another light to symulate sunlight.
video of the Dino:
Wednesday, 26 September 2012
The start of Year 2!
Nother update at the start of the Turm of year 2 at UCA Farnham!
hears a science fiction gun i created, i thought of creatiung a snyper rifel stile one but aparently we have to stick to hand guns so i jsut did a quick low opy gin (poly is 166 so this is extrimaly good for games)
also this is a video and it lasts about 4 secconds so youll have to repeat it in order to see it.
this other one is a troll which was given to us, we where told to do 3-point lighting on it so it was qite quicj to do but dificultt to deside on the right lighting to use on it, but it looks decent.
in this next one i tryed to use skylight to create a nice look to this city. i desided to change the colore to look slightly marshan or Dusk like, however i couldent seem to move the light properly and it seemed to continuosly use the same light angle over and over again even tho i had moved it, however the effect is still akseptable for me.
hears a science fiction gun i created, i thought of creatiung a snyper rifel stile one but aparently we have to stick to hand guns so i jsut did a quick low opy gin (poly is 166 so this is extrimaly good for games)
also this is a video and it lasts about 4 secconds so youll have to repeat it in order to see it.
this other one is a troll which was given to us, we where told to do 3-point lighting on it so it was qite quicj to do but dificultt to deside on the right lighting to use on it, but it looks decent.
in this next one i tryed to use skylight to create a nice look to this city. i desided to change the colore to look slightly marshan or Dusk like, however i couldent seem to move the light properly and it seemed to continuosly use the same light angle over and over again even tho i had moved it, however the effect is still akseptable for me.
Sunday, 13 May 2012
Evil Bunny Brute!
ok so i did a bunny... well, a brutish one. i did it in about 9 hours and its still not finished, and the someone tells me i had to do it on a curtian amount of time... so qite a bit of a fail, but anyway, i put qite a but of effot into it and i even put in the effot to make a time laps of the last qurter of it, so hear it is!
and hears the time lapse!
i was going to add a rely big background but that proved too much and i was running out of time. as in i needed to do other 2D/3D/Flash/Unity stuff.
and hears the time lapse!
i was going to add a rely big background but that proved too much and i was running out of time. as in i needed to do other 2D/3D/Flash/Unity stuff.
Wednesday, 2 May 2012
random nedd quikness (yes, its spelt wrong. even saying its spelit wrong is spelt wrong)
ok so Alex chalenged me to do a pice of photoshop work in under an houre, i failed and did a scetch insted so Alex gave me an extra half houre to mix it up in photoshop. do hears the result!!
i know, thers not much too it, but it shows that im getting there, speading up bit by bit.
i know, thers not much too it, but it shows that im getting there, speading up bit by bit.
Monday, 30 April 2012
2 hours (yes its spelt wrong)
another bit of art, all siluets, with a little help from steve. i started with one but it looked terible so i started another one which looked better.
the one above this text is much better... to me anyways.
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