Recovered now to the point where I can put in my lenses, so I
can progress with the project, still hazy and it would be until 9 months time until they discharge me.
Job seekers telling me I have to apply for just about
anything I see, even senior positions as I have a “chance” if getting it apparently,
but I think it’s more like reputational suicide that stretches to the long term,
especially for a graduate. Moving on to the project update.
Managed to solve a problem where Quixel experts would create
everything with an extremely strong reflections, all I had to do was to turn
off the textures “sRGB” in UE4 and it became almost realistic to the Quixel
render.
Managed to furnish out most of the kitchen aria, with textures
to go with it, the only problem I am having with it is the various “Object had
wrapping UV’s” error, so far I have only managed to solve 1 problem where I re-imported
the Table mesh after force deleting it from the scene. Everything else remains
the same with the error, even after changing the Light Mapping UV’s. It might
be that I’ll have to delete and redo the light mapping UV’s or delete history and
make shore that I’m not exporting the FBX with history enabled. This error
might also be the reason that the Fridge handle does not seem to cast a shadow
on the inner part of the kitchen.
So in a nutshell, everything from the lights to the cooker
have been created, noticed a scaling problem which is a downer, but it should
be ok since it hardly noticeable within the kitchen. I believe that the next
step is to start populating the scene with objects such as plates and object,
the ones scene in the kitchen anyway, the idea is to do thing methodically and then
move on to the next peace. Until next time, here are some screen shots so far.